Posts tagged ‘gaming’
TIMELINE: Fall 2014/Ongoing
PLATFORM: Mobile (Android, iOS)
Contracted for text/dialogue creation, cinematic scripting, and ongoing narrative design contributions for this Vancouver studio’s diverse mobile game slate. Titles range from action/sci-fi (WARHAMMER: Carnage) and youth/niche casual (Trophy Bingo) to an groundbreaking and globally-established entertainment IP. (TBA)
January 7, 2014
I’m about to edit a book. Seems like a straightforward mission statement, right? But for me, the prose editing process generates a special, singular kind of fear. I’ll get to that in a second.
When you’re launching an initial assault on the blank page, there’s a leap-into-the-void, roll-the-goddamn-dice, what’s-the-worst-that-can-happen? kinda quality to the whole thing. That’s why I actually enjoyed the NaNoWriMo exercise – you show up, put your head down, and commit to your daily word count. That’s it. So, if your outline was strong enough, and your characters were clearly defined, and you respected your narrative roadmap (no matter how many shortcuts or off-road excursions you indulged in along the way), you’re gonna end up with something. And, unless you’re a complete tool, said thing will resemble an actual ‘story’, with words and paragraphs and dialogue and chapters and a beginning, middle, and end. Groovy.
But then comes the hard part. You see, in keeping with my oft-stated transmedia philosophy, Storytelling (on singular or multiple platforms) is akin to the mining, cutting, and polishing of a precious gem. Writing in prose has only reaffirmed that for me. The story outline is where one surveys the land and takes soil samples. The first draft is digging and sifting until you find the raw stone. Which makes the hardest part – the detailed cutting and polishing phases, which give the stone its unique beauty and shine — the edit.
November 21, 2012
Apologies for the stretch of incommunicado, folks – I blame it on a frenzied mix of travel, research, and project launches – but I wanted to keep you posted on what’s baking in the transmedia oven.
You might’ve noticed a feature I have in development in the PROJECTS section called Risen. Well, it’s still very much alive; there’s a third draft of the screenplay nearing completion, a graphic novel ‘package’ with artist attached, and cross-platform strategizing fully in progress. And now, you can peer behind the proverbial curtain and see some of the lever and pulley action that goes into prepping an original IP for the transmedia stage.
At a remote mountain sanctuary, a disabled orphan receives a revolutionary implant to restore his health. But when the young man finds himself able to manipulate the digital world with his mind? Then it’s a race for answers – and for civilization itself – against rogue military, an obsessed scientist, and the terrifying Consciousness awakening within him.
June 6, 2012
July 28, 2011