Posts tagged ‘producer’
September 30, 2013
As featured in this project post, my friends and collaborators at Hulo Films in Vancouver have been working with acclaimed producer/director Barnet Bain (What Dreams May Come) and celebrated spiritual author Eckhart Tolle (The Power of Now) to bring the inspirational children’s book Milton’s Secret to life as a live-action feature.
I was honoured to be brought in during the early phases to help shape their transmedia strategy, contribute to branding (‘When life gets heavy, find a better way to carry it’), and offer story notes. Now, with the script receiving kudos from all corners, the project securing support from the Harold Greenberg Fund, and Hollywood legend Peter Fonda signing on to star, the next phase can now be revealed.
In a little over a week, the official INDIEGOGO CAMPAIGN for Milton’s Secret has already raised in excess of $100,000! The goal in the next 30 days is to raise the $1M necessary to match gov’t and tax credit contributions, allowing this special work to be completely independent of the studio system.
Check out the following short for the straight skinny from Barnet Bain, Hulo producer Stephen Huszar, and Eckhart himself.
There are heaps of great incentives for all levels of contribution — limited edition scripts and videos, mindfulness tools, and even red carpet events — so please consider ‘kicking something into the kitty’ to help bring this inspirational story to eyes and minds around the world!
June 6, 2012
TIMELINE: 2011 – CURRENT
PLATFORM: Feature Film
GENRE: Contemporary Sci-Fi
CLIENT: In-House IP w/ HULO FILMS
LOGLINE: Sheltered in a remote orphanage, a disabled teen (JACOB PRICE – 16) has terrifying visions of a technological apocalypse. Little does he realize that the real battle will be waged within his very cells…and that the future of the human race will be HIS to decide.
With an original short story treatment, multi-stage development financing from Telefilm Canada and Saskfilm was secured for this teen sci-fi high concept. Reminiscent of ‘thinking man’ cult hits including The Lawnmower Man, The Matrix, and Chronicle, two (2) screenplay drafts have been successfully completed and reviewed by major distributors.
Project partners HULO FILMS are entering negotiations for international co-production beginning in Spring 2012. You can view the digital pitch package here, which includes some sweet concept art by David Cameron Sloan.
September 1, 2010
(The following editorial was submitted anonymously to IGN.com in 1999, during the wild and woolly days of internet gaming ‘journalism’. This was LONG before FOX had bought them. Hell…when IGN rose out of the primordial cybersoup, it was essentially a hardcore fan site where the Nintendo faithful went for the latest N64 scoops. Yes – I am dating myself. For reasons that will become abundantly clear as you read this, I could not let my cubicle masters at EA catch even the slightest whiff of its origins. This was an era before ‘social media’ was even a tingle in anyone’s nether-regions. Before ‘insider blogs’ glutted the WWW. Before we were all merrily jeopardizing our career paths with mobile cam-uploads and slanderous late-night tweets. And now? My concerns seem almost quaint. Enjoy!)
Art in a Corporate World
Interactive entertainment. Electronic play. Videogames. These are antiquated terms for what has become a multi-billion dollar medium – a method of transferring ideas and experiences through complex mathematics and manifested pathways of light and sound. We hunger for it. Our applause is registered at outposts of the global retail network, a system that is all-too-aware of our narcotic-like need for the next “masterpiece”; the impending “classic”; the “killer app”.
At the beginning of the century, the motion picture medium was demonized as the bastardization of “art.” About halfway through the 1900’s television was introduced, and a cacophony of criticism rose to pan this harbinger of personal intrusion and cultural sideshow… surely this glowing box leaves the masses no more than a “passive, neutered collective,” unable to distinguish art from a torrent of low-brow distraction.
We now face the close of this century, and of this millennium, with a medium that could transcend all those before it – a tool that could give millions the opportunity to express their uniqueness through action, reaction, and consequence – a strange and wondrous synthetic plane, where scientific approach, artistry, and the magic of storytelling combine to cast a spell born of electricity on those with courage, skill, and imagination – where the Creators learn from those who partake, and use their craftsmanship to improve and refine the worlds they have woven, until finally we (you, I, and the gaming collective) can choose to explore the mystery and splendour of a Virtual Eden…all whims satisfied…no wish too great.
That is the dream. A romantic thought, indeed.
July 26, 2010
Stuck behind a desk?
I will think of you fondly
as I play with dolls