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Posts tagged ‘stop motion’

CASE STUDY: Of Games and (going with your) Guts

January 12, 2015

brookeburgess

CP Study

(by Brooke Burgess)

Happy New Year, kittens and cats!  With 2015 well underway, I find myself shifting gears out of (fiscal) necessity. It happens. The Beast must be fed, and those games and gadgets and goodies aren’t gonna buy themselves, right? Pity.

Most of us don’t have the luxury of making the things we want to make most the time. Instead, our stars tend to align in service of other masters.  That’s where the term ‘service work’ comes from — it’s your focus and sweat, in varying measures of servitude. So all you can do is cross your fingers, twiddle your rosaries, and pray for decent pay, benevolent bosses, and a pinch of artistic satisfaction after the dice are rolled. I’ve just been lucky to get a few more sevens than snake-eyes.

Somehow — whilst chiseling away at the narrative marble to carve out screenplays, a book, a few comics (animated and otherwise), and potentially cool stuff that never saw the light of day — I’ve been able to fashion a (nearly) functional balance between passion projects and rewarding contracts. Writing and narrative design. Animation. Interactive stuff. You can even scope some of it here.

And I’m about to start work on another one, helmed by one of my fav’ game industry pals. We first collaborated on a pretty cool Japanese co-produced PS2 launch game. This was easily one of the most rewarding and educational experiences of my professional life; the scope was massive, the timeline tight, and the team endlessly ambitious. 15 years on, and things have come full circle in many ways. Colour me optimistic.

 

But it doesn’t always work out so smoothly. In fact, it wasn’t too long ago that I swore I’d never work on a game contract again.

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WAPOS BAY

WORK
Wapos Bay Logo

TIMELINE:  2010 – 2011

PLATFORM(S):  Web, Videogame

GENRE:  Animated Children’s content (stop-motion)

CLIENT:  Karma Film

I was contracted to implement a ground-floor imagining of the design, interactive narrative, production management, and creative direction for a multi-pronged digital experience for this beloved Gemini Award-winning stop-motion animated children’s series.

  • Designed user experience and overall media campaign strategy
  • Produced/directed all in-studio production, technical assets, and audio/visual contributions
  • Steered marketing strategy and ensured overall project timeline/budget adherence
  • Secured additional national funding for ‘PHASE 2’ of the web experience:  a Mariokart-inspired videogame, featuring hundreds of unique series characters and assets.
  • Designed, produced and directed the game – Wapos Racerz to completion with my recommended development team.
  • Consulted on production and design for the Wapos Bay iPAD experience, now available!

Experience the heart-warming world of Wapos Bay HERE.  (Flash required)

ANIMATED AWESOMENESS

January 25, 2011

brookeburgess

I’ve been teasing a cool little stop-motion animation project for many months now – time to finally spill the beans!

WELCOME TO WAPOS BAY 8)

I was approached to design the campaign with Saskatchewan’s Hulo Films early last year.  My goal was to create an engaging, immersive Flash-based transmedia campaign that encourages young visitors from around the world to experience the Gemini (Canadian Emmys!) award-winning children’s series Wapos Bay.

Lots to see and do on multiple screens (think oldschool point-and-click adventure games) including reactive animations, production blogs and social media, and HEAPS of video treats from the 4 seasons of TV – so get clicking!!!

Visit WaposBay.com, or Talon might get pissed...

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BACK TO THE OFFICE…

July 26, 2010

brookeburgess

Work/Play in Progress...

PRODUCTION HAIKU

Stuck behind a desk?

I will think of you fondly

as I play with dolls

8)

PULLING BACK THE CURTAIN…

May 28, 2010

brookeburgess

Ask and ye shall receive – the first in a series of quick behind-the-scenes vids from the Saskatoon stop-motion studio – featuring David Suzuki! 8)

This is just the first stage in a cool little project that’s launching in the fall, so stay tuned…

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