INTERVIEW: A Creative Career Retrospective w/ EPN (Games, TV, Travel, and MUCH More!)
With just a few days left in my Vancouver visit, I got to sit down for a LIVE interview at Vancouver Film School. And the icing on the cake? It was with old chum and the creator/producer/host (+ damn fine fella, to be sure) of The Electric Playground — VICTOR LUCAS. Gaming! Storytelling! Dirty Words! Travel TV! And SO much more!!!
TROPHY BINGO (Short Study #2)
When Trophy Bingo was originally presented to me by friends at Roadhouse Interactive, I wasn't sure how I could help; it's a mobile game targeted at middle-aged women who like dogs, have scads of free time, and consider bingo to be the epitome of 'fun'. Quite the challenge for a dude steeped in horror, sci-fi, and CATS...
TIL DEATH DO US PART — A Love That Transcends Space, Time, and Species
Dear Quinn...Do you remember when we met? I sure do. I'd been having a rough go of things, and was hobbled by a nasty stretch of bad choices and negative thinking. A good friend asked if I had ever had a pet. I said yes, of course — CATS! — but that I didn't feel quite ready yet for a 'commitment'.
A (BITTERSWEET) YEAR IN REVIEW...
'I am writing this 30 minutes after finding him. After racing into town, hoping to outrun the tears and grief and rage. Just now, thunder split the skies wide open...and the rains are threatening to flood.
ROADHOUSE INTERACTIVE
I was contracted for text/dialogue creation, cinematic scripts, and ongoing narrative design consultation for this Vancouver studio's diverse mobile game slate. Titles include action/sci-fi (WARHAMMER: Carnage), niche/casual (Trophy Bingo), and a celebrated global music/entertainment IP. (IRON MAIDEN: Legacy of the Beast)
'SALVATION' (Game High Concept)
Here's a narrative overview / high concept pitch for a Vancouver game dev client - can't really go into project specifics, but I'm definitely happy with the relationship and the results!