
WRITING PROMPT: Questionable 'CHOICES'
Over the past year, I've been approached more and more about writing for 'branching narrative' games. Usually it's an established property, with the team leader keen for a different take on the material (which tends to translate as 'Characters and dialogue with more edge, please.')
Hmmm...I think I can do that ;-)

MASTER CHEF SPOOF = Game Writing Prompt
Things got hot in the narrative kitchen with a recent request — write a brief (10-15 lines) scene between two contestants and a judge on a Reality TV Cooking show. Yes, Chef!!! (BONUS: my 60min interview with acclaimed Aussie chef ANTONIO BRUNO is embedded for your listening pleasure!)

GAME WRITING: 'Kardashian' Game Meets the Music Industry
In this opening scene for a yet-to-be-announced mobile game (along the lines of the *shudder* blockbuster Kim Kardashian: Hollywood) we meet a wide-eyed musical wannabe. She's fresh off the bus from somewhere in small-town USA, after the fates smiled upon her with a prime busking spot in LA...

WRITING Q&A: 'World's Best Story'
Last year, I was a judge for the World's Best Story competition. My mission, since I chose to accept it, was to review a slew of early drafts from aspiring writers, and assign weighted scores to various aspects of their work. The founder chose to interview me right in the thick of a prolonged strength of sticky creative subjectivity...

AUTHOR INTERVIEW w/BLOGS of a BLONDE BOOKIE!
Thought I'd share a snippet from a recent interview with a cool book blogger that just got posted. We cover LOTS of ground ( yeah, I'm not just pimping this time :P ), so be sure to click through to the full meal deal at the bottom of this post!

PATTERNS = Memos from the Muse
In my creative and my personal life, I see patterns. Something as seemingly random as a rush hour commute with all-green-light intersections takes on prophetic business meaning...

ROADHOUSE INTERACTIVE
I was contracted for text/dialogue creation, cinematic scripts, and ongoing narrative design consultation for this Vancouver studio's diverse mobile game slate. Titles include action/sci-fi (WARHAMMER: Carnage), niche/casual (Trophy Bingo), and a celebrated global music/entertainment IP. (IRON MAIDEN: Legacy of the Beast)

BOOK UPDATE: WHISPERS FROM THE PAGE...

CASE STUDY: Of Games and (going with your) Guts
Unless I became independently wealthy, married rich, or finally donned the crimson robes, 'Service Work' was going to be an ongoing necessity. But never again would I take a gig out of desperation, no matter how shiny it seemed. I could only do it if it felt right. Because whenever I've attempted otherwise? It's always been a case of courting DISASTER...
