
GAME WRITING: 'Kardashian' Game Meets the Music Industry
In this opening scene for a yet-to-be-announced mobile game (along the lines of the *shudder* blockbuster Kim Kardashian: Hollywood) we meet a wide-eyed musical wannabe. She's fresh off the bus from somewhere in small-town USA, after the fates smiled upon her with a prime busking spot in LA...

TRIBUTES n' TALES n' NEWS, Oh My!
Hey friends — time to fill you in on the ups, downs, and all-arounds of this workaday wanderer. Such is the life of a digital nomad, right? And with the holiday season looming like some red-nosed and tinsel-toothed beast, I'd better get on that shit now before 2016 swallows me whole (with extra gravy)...

REIGNS: 7 Reasons Why It Works
I have a new obsession. By focusing on a dirt-simple style and interface, a slow-burn narrative with deceptive depth, clever mechanics, and intuitive design, REIGNS is a game that dares to be different. In my opinion, all of these risks have added up to an interactive narrative triumph. And in this piece, I'm going to try and understand why...

Of (Book) Covers and Cleverness
Transformation and evolution are inherently INTERNAL processes. This makes them feel mysterious, invisible, and unquantifiable. But as soon as those first sparks of metamorphosis start to fly—and whether you're conscious of it or not—the Change spills OUTSIDE. Touching everything. Especially the things you create...

IRON MAIDEN: Excerpt!!!
Working hand in devil-horned hand with the digital alchemists at Roadhouse Interactive and the heavy metal legends IRON MAIDEN (!!!) I combed through decades of the band's lore, lyrics, and imagery to forge the high-concept story pitch and full-blown narrative treatment for this genre-busting and acclaimed action-RPG for iOS and Android...