GAME WRITING: A Short Exercise In Suspense ('Homecoming')
A potential client recently offered an intriguing challenge — write a short story in five parts with the following limitations: three sections of prose under 200 words in 2nd person narrative style, and two sections of TEXT MESSAGE dialogue with 8 lines or less in each. Use a female protagonist, and craft the tale from one of the following genres: Romance, Urban Fantasy, Comedy, Horror, or Suspense.
COVENTRY: A World-Building and Branching Narrative Exercise (GAMES)
Building a world affords a certain creative freedom. You aren't forced to work within established boundaries or strict IP limitations. You can let the imagination run a little wild. You have a chance to throw stuff against the wall and see what sticks. And, quite often, you can incorporate factual research into the world building of a fictional space. Which means you might even learn a thing or two in the process.
WRITING PROMPT: Questionable 'CHOICES'
Over the past year, I've been approached more and more about writing for 'branching narrative' games. Usually it's an established property, with the team leader keen for a different take on the material (which tends to translate as 'Characters and dialogue with more edge, please.') Hmmm...I think I can do that ;-)
BRANCHING NARRATIVE: Choose Your Adventure!
Whether crafting linear or branching narratives, the end goal remains the same — Emotional Engagement. I've been thinking about this a LOT lately. And that's only natural when app and game and media folks keep wanting to bend your ear and chat 'choose your own adventure stuff'. Something, my friends, is in the air...
MASTER CHEF SPOOF = Game Writing Prompt
Things got hot in the narrative kitchen with a recent request — write a brief (10-15 lines) scene between two contestants and a judge on a Reality TV Cooking show. Yes, Chef!!! (BONUS: my 60min interview with acclaimed Aussie chef ANTONIO BRUNO is embedded for your listening pleasure!)
GAME WRITING: 'Kardashian' Game Meets the Music Industry
In this opening scene for a yet-to-be-announced mobile game (along the lines of the *shudder* blockbuster Kim Kardashian: Hollywood) we meet a wide-eyed musical wannabe. She's fresh off the bus from somewhere in small-town USA, after the fates smiled upon her with a prime busking spot in LA...
MY SECRET DRUG (Audio + Transcript)
Last time on the podcast we took a trip to frontiers both strange and psychedelic. Whereas today, we’re gonna stay a bit closer to home…especially if you happen to live near the Louvre. Hit the link for a true tale with more travel, more weirdness, and a special kind of narcotic. The full ep + transcript awaits you inside...
REIGNS: 7 Reasons Why It Works
I have a new obsession. By focusing on a dirt-simple style and interface, a slow-burn narrative with deceptive depth, clever mechanics, and intuitive design, REIGNS is a game that dares to be different. In my opinion, all of these risks have added up to an interactive narrative triumph. And in this piece, I'm going to try and understand why...
IRON MAIDEN: Excerpt!!!
Working hand in devil-horned hand with the digital alchemists at Roadhouse Interactive and the heavy metal legends IRON MAIDEN (!!!) I combed through decades of the band's lore, lyrics, and imagery to forge the high-concept story pitch and full-blown narrative treatment for this genre-busting and acclaimed action-RPG for iOS and Android...
A (BITTERSWEET) YEAR IN REVIEW...
'I am writing this 30 minutes after finding him. After racing into town, hoping to outrun the tears and grief and rage. Just now, thunder split the skies wide open...and the rains are threatening to flood.