GAME WRITER HUSTLE: The Writing Test
Competition is fierce. Top videogame studios know there's a TON of talent out there vying for that dream game writer gig. (or, in these troubled times, ANY decent work) The solution? A little bit of controversial 'free labour' known as...the WRITING TEST. Now, I've been a game writer and interactive narrative guy since 1997. That's 23 YEARS. Let that sink in for a minute. And even with that slew of storytelling experience, heaps of professional accolades, high-level game writer recommendations, and some acclaimed self-created indie projects? I still get asked, more often than not these days, to 'audition'. Seriously. ..
BECOMING: 10th Anniversary Reading and HD Giveaway Special (Graphic Novel)
It's the 10th anniversary of my creepy AF graphic novel BECOMING, so what better way to celebrate in remote lockdown than a suitably spooky reading + video of the original art + hypnotic new music by Owl Cave Dreams? SKIP TO 4:10 to dive straight into the narrated goodness of the first act of the story. If you like what you're seeing and hearing, then drop me a line and maybe we can figure out a way to get an HD PDF of all 98 pages into your grubby virtual paws!
BIG TROUBLE IN LITTLE CHINA — The Musical! (Project Reveal w/soundtrack)
This special episode of my podcast takes the first real look at something big that's been brewing the past few years; I'm talking nearly HALF a soundtrack for a no-bullshit bucket list dream — an epic rock opera meets 80's live concert meets kung fu daredevil show on wires!!! So, let's get right to it! And if, like us, you're already a fan of the 1985 action, comedy, supernatural, kung-fu, Carpenter/Russell B-movie masterpiece..?
TOP 10 TV SHOWS 2019: The Golden Age Has Arrived
I've done this annual feature list a few times before, focusing on the year's best films. But after slogging through 2019's cinematic contenders, only one really floored me. But on the small screen? The 'golden age of television' was in full goddamn swing, son. I can honestly say that the lion's share of my procrastination this year falls squarely on TV's considerable shoulders...
SHADOWLAND: A Sequel in Progress (Book Update)
VOLUME 2 in The Shadowland Saga. The sequel to my acclaimed, award-winning debut novel: The Cat's Maw. Whispers from beyond the veil have been a long time coming...and you're just gonna have to wait a little longer. Is it out of fear? Procrastination? Laziness? Writer's block? Perfectionism? Typical 'life' distractions gumming up the gears? All of the above, I reckon. But there's an unexpected reason it's taken so long to muster the confidence to dive back into this epic story.
How Dungeons & Dragons Revealed My True Character
The roots of capital-c Creativity run deep. Mine grew wild and tangled 'til squeezing tight at the sound of rolling dice. Role-playing. Escapism. Fantasy.Call it what you want, son. The rest of us called it...D&D. Dungeons & Dragons pushed my burgeoning imagination in strange and exciting new directions. But, as this story (embedded above and transcribed below) will show, it also taught me something essential about myself...
PODCAST TIME: How an Epic Hike Across Spain Changed the Course of My Career
30 years ago, I first heard of the legendary 900km pilgrimage across Spain — the Camino De Santiago. 10 years ago, after reading The Pilgrimage and The Alchemist by acclaimed author Paulo CoeIho, I made the decision to walk it myself. And in the summer of 2008 -- with a huge career opportunity in the dust and nothing but a 20kg backpack as my companion, I took the first steps on this life-changing journey...
GAME WRITING: A Short Exercise In Suspense ('Homecoming')
A potential client recently offered an intriguing challenge — write a short story in five parts with the following limitations: three sections of prose under 200 words in 2nd person narrative style, and two sections of TEXT MESSAGE dialogue with 8 lines or less in each. Use a female protagonist, and craft the tale from one of the following genres: Romance, Urban Fantasy, Comedy, Horror, or Suspense.
COVENTRY: A World-Building and Branching Narrative Exercise (GAMES)
Building a world affords a certain creative freedom. You aren't forced to work within established boundaries or strict IP limitations. You can let the imagination run a little wild. You have a chance to throw stuff against the wall and see what sticks. And, quite often, you can incorporate factual research into the world building of a fictional space. Which means you might even learn a thing or two in the process.
WRITING PROMPT: Questionable 'CHOICES'
Over the past year, I've been approached more and more about writing for 'branching narrative' games. Usually it's an established property, with the team leader keen for a different take on the material (which tends to translate as 'Characters and dialogue with more edge, please.') Hmmm...I think I can do that ;-)