How Dungeons & Dragons Revealed My True Character
The roots of capital-c Creativity run deep. Mine grew wild and tangled 'til squeezing tight at the sound of rolling dice. Role-playing. Escapism. Fantasy.Call it what you want, son. The rest of us called it...D&D. Dungeons & Dragons pushed my burgeoning imagination in strange and exciting new directions. But, as this story (embedded above and transcribed below) will show, it also taught me something essential about myself...
PODCAST TIME: How an Epic Hike Across Spain Changed the Course of My Career
30 years ago, I first heard of the legendary 900km pilgrimage across Spain — the Camino De Santiago. 10 years ago, after reading The Pilgrimage and The Alchemist by acclaimed author Paulo CoeIho, I made the decision to walk it myself. And in the summer of 2008 -- with a huge career opportunity in the dust and nothing but a 20kg backpack as my companion, I took the first steps on this life-changing journey...
INTERVIEW: A Creative Career Retrospective w/ EPN (Games, TV, Travel, and MUCH More!)
With just a few days left in my Vancouver visit, I got to sit down for a LIVE interview at Vancouver Film School. And the icing on the cake? It was with old chum and the creator/producer/host (+ damn fine fella, to be sure) of The Electric Playground — VICTOR LUCAS. Gaming! Storytelling! Dirty Words! Travel TV! And SO much more!!!
GAME WRITING: A Short Exercise In Suspense ('Homecoming')
A potential client recently offered an intriguing challenge — write a short story in five parts with the following limitations: three sections of prose under 200 words in 2nd person narrative style, and two sections of TEXT MESSAGE dialogue with 8 lines or less in each. Use a female protagonist, and craft the tale from one of the following genres: Romance, Urban Fantasy, Comedy, Horror, or Suspense.
WRITING PROMPT: Questionable 'CHOICES'
Over the past year, I've been approached more and more about writing for 'branching narrative' games. Usually it's an established property, with the team leader keen for a different take on the material (which tends to translate as 'Characters and dialogue with more edge, please.') Hmmm...I think I can do that ;-)
BRANCHING NARRATIVE: Choose Your Adventure!
Whether crafting linear or branching narratives, the end goal remains the same — Emotional Engagement. I've been thinking about this a LOT lately. And that's only natural when app and game and media folks keep wanting to bend your ear and chat 'choose your own adventure stuff'. Something, my friends, is in the air...
HAVEN: A 'Choose Your Own Adventure' Mini-Mystery (TEXT ONLY)
I'm an oldschool text adventure fan. ZORK 4 LIFE. Thanks to a client's prompting, and the power (and ease) of TWINE, I whipped up this wee mystery/thriller 'prologue'. Zero frills. More of a proof-of-concept than anything else. But as a fan of Twin Peaks and The Prisoner, you KNOW that weirdness awaits...
MOVIE SEQUEL or NEW TV SEASON — Who's Better?
I was recently asked an interesting question: 'What do you see as the key differences/similarities between writing a sequel to a movie, and breaking a new season of a television show?' I answered in a giggling torrent, more with 'gut' than logic...but I still think the analysis holds up well.
MASTER CHEF SPOOF = Game Writing Prompt
Things got hot in the narrative kitchen with a recent request — write a brief (10-15 lines) scene between two contestants and a judge on a Reality TV Cooking show. Yes, Chef!!! (BONUS: my 60min interview with acclaimed Aussie chef ANTONIO BRUNO is embedded for your listening pleasure!)
FABLES: DEFINING A GENRE
The fine folks at WATTPAD — the Canadian-made 'social storytelling' network where fledgling writers and established authors can share story excerpts and complete works with a hungry (and massive) through a slick and simple interface — recently got in touch with an intriguing request...