GAME WRITING: A Short Exercise In Suspense ('Homecoming')
A potential client recently offered an intriguing challenge — write a short story in five parts with the following limitations: three sections of prose under 200 words in 2nd person narrative style, and two sections of TEXT MESSAGE dialogue with 8 lines or less in each. Use a female protagonist, and craft the tale from one of the following genres: Romance, Urban Fantasy, Comedy, Horror, or Suspense.
COVENTRY: A World-Building and Branching Narrative Exercise (GAMES)
Building a world affords a certain creative freedom. You aren't forced to work within established boundaries or strict IP limitations. You can let the imagination run a little wild. You have a chance to throw stuff against the wall and see what sticks. And, quite often, you can incorporate factual research into the world building of a fictional space. Which means you might even learn a thing or two in the process.
WRITING PROMPT: Questionable 'CHOICES'
Over the past year, I've been approached more and more about writing for 'branching narrative' games. Usually it's an established property, with the team leader keen for a different take on the material (which tends to translate as 'Characters and dialogue with more edge, please.') Hmmm...I think I can do that ;-)
BRANCHING NARRATIVE: Choose Your Adventure!
Whether crafting linear or branching narratives, the end goal remains the same — Emotional Engagement. I've been thinking about this a LOT lately. And that's only natural when app and game and media folks keep wanting to bend your ear and chat 'choose your own adventure stuff'. Something, my friends, is in the air...
MASTER CHEF SPOOF = Game Writing Prompt
Things got hot in the narrative kitchen with a recent request — write a brief (10-15 lines) scene between two contestants and a judge on a Reality TV Cooking show. Yes, Chef!!! (BONUS: my 60min interview with acclaimed Aussie chef ANTONIO BRUNO is embedded for your listening pleasure!)
GAME WRITING: 'Kardashian' Game Meets the Music Industry
In this opening scene for a yet-to-be-announced mobile game (along the lines of the *shudder* blockbuster Kim Kardashian: Hollywood) we meet a wide-eyed musical wannabe. She's fresh off the bus from somewhere in small-town USA, after the fates smiled upon her with a prime busking spot in LA...
TROPHY BINGO (Short Study #2)
When Trophy Bingo was originally presented to me by friends at Roadhouse Interactive, I wasn't sure how I could help; it's a mobile game targeted at middle-aged women who like dogs, have scads of free time, and consider bingo to be the epitome of 'fun'. Quite the challenge for a dude steeped in horror, sci-fi, and CATS...
A B.B. 'BLACK FRIDAY' BONANZA!
The whole 'Black Friday' thing creeps me out something fierce, and is right at the top of my list when it comes to proof of the imminent collapse of civilization. But I USED to be a certifiably crazy collector. A completist. So this post is for you, my fellow 'hunters' — for friends and fans who need to catch 'em all...
TRIBUTES n' TALES n' NEWS, Oh My!
Hey friends — time to fill you in on the ups, downs, and all-arounds of this workaday wanderer. Such is the life of a digital nomad, right? And with the holiday season looming like some red-nosed and tinsel-toothed beast, I'd better get on that shit now before 2016 swallows me whole (with extra gravy)...
REIGNS: 7 Reasons Why It Works
I have a new obsession. By focusing on a dirt-simple style and interface, a slow-burn narrative with deceptive depth, clever mechanics, and intuitive design, REIGNS is a game that dares to be different. In my opinion, all of these risks have added up to an interactive narrative triumph. And in this piece, I'm going to try and understand why...