How Dungeons & Dragons Revealed My True Character
The roots of capital-c Creativity run deep. Mine grew wild and tangled 'til squeezing tight at the sound of rolling dice. Role-playing. Escapism. Fantasy.Call it what you want, son. The rest of us called it...D&D. Dungeons & Dragons pushed my burgeoning imagination in strange and exciting new directions. But, as this story (embedded above and transcribed below) will show, it also taught me something essential about myself...
GAME WRITING: A Short Exercise In Suspense ('Homecoming')
A potential client recently offered an intriguing challenge — write a short story in five parts with the following limitations: three sections of prose under 200 words in 2nd person narrative style, and two sections of TEXT MESSAGE dialogue with 8 lines or less in each. Use a female protagonist, and craft the tale from one of the following genres: Romance, Urban Fantasy, Comedy, Horror, or Suspense.
COVENTRY: A World-Building and Branching Narrative Exercise (GAMES)
Building a world affords a certain creative freedom. You aren't forced to work within established boundaries or strict IP limitations. You can let the imagination run a little wild. You have a chance to throw stuff against the wall and see what sticks. And, quite often, you can incorporate factual research into the world building of a fictional space. Which means you might even learn a thing or two in the process.
WRITING PROMPT: Questionable 'CHOICES'
Over the past year, I've been approached more and more about writing for 'branching narrative' games. Usually it's an established property, with the team leader keen for a different take on the material (which tends to translate as 'Characters and dialogue with more edge, please.') Hmmm...I think I can do that ;-)
BRANCHING NARRATIVE: Choose Your Adventure!
Whether crafting linear or branching narratives, the end goal remains the same — Emotional Engagement. I've been thinking about this a LOT lately. And that's only natural when app and game and media folks keep wanting to bend your ear and chat 'choose your own adventure stuff'. Something, my friends, is in the air...
MOVIE SEQUEL or NEW TV SEASON — Who's Better?
I was recently asked an interesting question: 'What do you see as the key differences/similarities between writing a sequel to a movie, and breaking a new season of a television show?' I answered in a giggling torrent, more with 'gut' than logic...but I still think the analysis holds up well.
HOW I'D WRITE IT: GREEN LANTERN IN JUSTICE LEAGUE
The early reactions for JUSTICE LEAGUE are in, and most agree on one upside—the characters, overall, are great! Which helps, because that's what's been missing from the DCEU. I just hope the goodwill carries over to my fav DC hero: GREEN LANTERN. And they CAN make his intro work. Here's how...
FABLES: DEFINING A GENRE
The fine folks at WATTPAD — the Canadian-made 'social storytelling' network where fledgling writers and established authors can share story excerpts and complete works with a hungry (and massive) through a slick and simple interface — recently got in touch with an intriguing request...
GAME WRITING: 'Kardashian' Game Meets the Music Industry
In this opening scene for a yet-to-be-announced mobile game (along the lines of the *shudder* blockbuster Kim Kardashian: Hollywood) we meet a wide-eyed musical wannabe. She's fresh off the bus from somewhere in small-town USA, after the fates smiled upon her with a prime busking spot in LA...
TWIN PEAKS: The Return—Finale Rant + Series THEORY
I just woke up on the other side of the world. Didn't feed the cat or even have a cup of coffee. Instead, I watched the TWIN PEAKS: The Return finale. And now that it's over? I need to get some (admittedly surreal) shit off my chest—embedded audio AND updated *theory* attached!!