PODCAST TIME: How an Epic Hike Across Spain Changed the Course of My Career
30 years ago, I first heard of the legendary 900km pilgrimage across Spain — the Camino De Santiago. 10 years ago, after reading The Pilgrimage and The Alchemist by acclaimed author Paulo CoeIho, I made the decision to walk it myself. And in the summer of 2008 -- with a huge career opportunity in the dust and nothing but a 20kg backpack as my companion, I took the first steps on this life-changing journey...
INTERVIEW: A Creative Career Retrospective w/ EPN (Games, TV, Travel, and MUCH More!)
With just a few days left in my Vancouver visit, I got to sit down for a LIVE interview at Vancouver Film School. And the icing on the cake? It was with old chum and the creator/producer/host (+ damn fine fella, to be sure) of The Electric Playground — VICTOR LUCAS. Gaming! Storytelling! Dirty Words! Travel TV! And SO much more!!!
GAME WRITING: A Short Exercise In Suspense ('Homecoming')
A potential client recently offered an intriguing challenge — write a short story in five parts with the following limitations: three sections of prose under 200 words in 2nd person narrative style, and two sections of TEXT MESSAGE dialogue with 8 lines or less in each. Use a female protagonist, and craft the tale from one of the following genres: Romance, Urban Fantasy, Comedy, Horror, or Suspense.
COVENTRY: A World-Building and Branching Narrative Exercise (GAMES)
Building a world affords a certain creative freedom. You aren't forced to work within established boundaries or strict IP limitations. You can let the imagination run a little wild. You have a chance to throw stuff against the wall and see what sticks. And, quite often, you can incorporate factual research into the world building of a fictional space. Which means you might even learn a thing or two in the process.
WRITING PROMPT: Questionable 'CHOICES'
Over the past year, I've been approached more and more about writing for 'branching narrative' games. Usually it's an established property, with the team leader keen for a different take on the material (which tends to translate as 'Characters and dialogue with more edge, please.') Hmmm...I think I can do that ;-)
TROPHY BINGO (Short Study #2)
When Trophy Bingo was originally presented to me by friends at Roadhouse Interactive, I wasn't sure how I could help; it's a mobile game targeted at middle-aged women who like dogs, have scads of free time, and consider bingo to be the epitome of 'fun'. Quite the challenge for a dude steeped in horror, sci-fi, and CATS...
VIDEO-PALOOZA: For Voyeurs Only!!!
The new site's been live for two months, and most of you seem to dig it. But there's one thing I've noticed from the stats — most of you ain't scoping the VIDEO gallery. Which is a damn shame! So I wanted I'd use this post to showcase a (hopefully) fresh mix of recent and classic clips for maximum visual satisfaction...
TRIBUTES n' TALES n' NEWS, Oh My!
Hey friends — time to fill you in on the ups, downs, and all-arounds of this workaday wanderer. Such is the life of a digital nomad, right? And with the holiday season looming like some red-nosed and tinsel-toothed beast, I'd better get on that shit now before 2016 swallows me whole (with extra gravy)...
INTERVIEW w/ VOYA MAGAZINE
When VOYA Magazine — the Voice of Youth Arts publication that serves schools and libraries throughout North America — awarded my debut novel with a Top Shelf honour, I was over the proverbial moon. I've been pinging back and forth with the editors since, and we finally connected for this fun (and surprisingly revealing!) interview...
Of (Book) Covers and Cleverness
Transformation and evolution are inherently INTERNAL processes. This makes them feel mysterious, invisible, and unquantifiable. But as soon as those first sparks of metamorphosis start to fly—and whether you're conscious of it or not—the Change spills OUTSIDE. Touching everything. Especially the things you create...