INTERVIEW: A Creative Career Retrospective w/ EPN (Games, TV, Travel, and MUCH More!)
With just a few days left in my Vancouver visit, I got to sit down for a LIVE interview at Vancouver Film School. And the icing on the cake? It was with old chum and the creator/producer/host (+ damn fine fella, to be sure) of The Electric Playground — VICTOR LUCAS. Gaming! Storytelling! Dirty Words! Travel TV! And SO much more!!!
GAME WRITING: A Short Exercise In Suspense ('Homecoming')
A potential client recently offered an intriguing challenge — write a short story in five parts with the following limitations: three sections of prose under 200 words in 2nd person narrative style, and two sections of TEXT MESSAGE dialogue with 8 lines or less in each. Use a female protagonist, and craft the tale from one of the following genres: Romance, Urban Fantasy, Comedy, Horror, or Suspense.
COVENTRY: A World-Building and Branching Narrative Exercise (GAMES)
Building a world affords a certain creative freedom. You aren't forced to work within established boundaries or strict IP limitations. You can let the imagination run a little wild. You have a chance to throw stuff against the wall and see what sticks. And, quite often, you can incorporate factual research into the world building of a fictional space. Which means you might even learn a thing or two in the process.
AVENGERS: INFINITY WAR — 10 Things That Just Didn't Work (SPOILERS!!!)
Call it clickbait. Call it bandwagoning. Call it contrarianism of the highest order. But there's simply no way I could keep my nerd cred' and stay silent on the cinematic behemoth that is AVENGERS: INFINITY WAR! Check out this bonus podcast + blog version that is sure to get tongues wagging and stir up debates...
WRITING PROMPT: Questionable 'CHOICES'
Over the past year, I've been approached more and more about writing for 'branching narrative' games. Usually it's an established property, with the team leader keen for a different take on the material (which tends to translate as 'Characters and dialogue with more edge, please.') Hmmm...I think I can do that ;-)
BRANCHING NARRATIVE: Choose Your Adventure!
Whether crafting linear or branching narratives, the end goal remains the same — Emotional Engagement. I've been thinking about this a LOT lately. And that's only natural when app and game and media folks keep wanting to bend your ear and chat 'choose your own adventure stuff'. Something, my friends, is in the air...
The 10 Must-See Films of 2017
I'm back on the annual horse for another crack at a 'Best Films' list, which will hopefully get more eyeballs on deserving stories that slipped under the radar in 2017. FYI — I guarantee moments of smug agreement, eye-rolling opposition, and (for at least one contentious choice) even some vocal protest. Trailers aplenty, too. Get clicking!
MOVIE SEQUEL or NEW TV SEASON — Who's Better?
I was recently asked an interesting question: 'What do you see as the key differences/similarities between writing a sequel to a movie, and breaking a new season of a television show?' I answered in a giggling torrent, more with 'gut' than logic...but I still think the analysis holds up well.
MASTER CHEF SPOOF = Game Writing Prompt
Things got hot in the narrative kitchen with a recent request — write a brief (10-15 lines) scene between two contestants and a judge on a Reality TV Cooking show. Yes, Chef!!! (BONUS: my 60min interview with acclaimed Aussie chef ANTONIO BRUNO is embedded for your listening pleasure!)
HOW I'D WRITE IT: GREEN LANTERN IN JUSTICE LEAGUE
The early reactions for JUSTICE LEAGUE are in, and most agree on one upside—the characters, overall, are great! Which helps, because that's what's been missing from the DCEU. I just hope the goodwill carries over to my fav DC hero: GREEN LANTERN. And they CAN make his intro work. Here's how...